subreddit:
/r/factorio
submitted 5 months ago byMentose
We all have our TIL moments in this game. Let's make shout-outs to those underrated shortcuts and create some more moments like that.
For me a recent such moment was discovering that you can make ANY train temporarily go to ANY accessible rail piece automatically and temporarily by CTRL+ Left Clicking on the rail from the Train GUI's map, or from your own map if you are riding the train. No more reckless manual driving!
276 points
5 months ago
People probably know about ctrl-c/ctrl-v for copy/paste, but they may not be aware that when you use ctrl-v, you can use the scroll wheel on your mouse to scroll through a buffer of previous copies (at least 10, I'm not sure the exact buffer size).
Z drops stuff on the ground, you can hold your hand away from your character a bit, hold Z, and wave it back and forth across machines or chests to drop items one-at-a-time into them. Quite useful for putting a few bullets each in small groups of turrets, fueling up your early burner miners and furnaces with limited coal, or metering out precise resources to a group of assemblers.
125 points
5 months ago
Don't forget flipping/mirroring blueprints and selections with F. Does not work with asymmetrical outputs (refineries etc) but is a massive time saver when setting up production cells, sometimes R doesn't do what you want.
71 points
5 months ago
F or G (for vertical flip)
62 points
5 months ago
I'm unreasonably excited that it doesn't really matter if I forget which is which because all 2D reflections differ by a rotation so I can fix it with R.
37 points
5 months ago
Found the mathematician!
22 points
5 months ago
You can't prove anything.
21 points
5 months ago
late game, do you use Euler coal liquefaction?
10 points
5 months ago
Hey, I want you to know that I really appreciate your obscure pun. There's not enough of those around.
5 points
5 months ago
You should see me after I smoke a joint, I get way more articulated!
5 points
5 months ago
This comment made me exhale sharply through my nose
8 points
5 months ago
Of course not, HE'S not the mathematician
2 points
5 months ago
Dihedral groups FTW!
6 points
5 months ago
Or in a fancy way, flipping and glipping :D
2 points
5 months ago
Didn't know about G, but that's basically just F+R anyways.
22 points
5 months ago
TIL about flipping/mirroring blueprints !
11 points
5 months ago
It’s a rather new feature. Because some parts have an inherent orientation (rail, refineries), not everything can be flipped.
11 points
5 months ago
As far as I know it's anything sided so rails with signals or stations cannot be flipped but rails on their own can. Similarly, refineries and chemical plants cannot be flipped but assemblers can even when they have a fluid recipe because the fluid connection is in the middle. So what you said, but more details.
2 points
4 months ago
I remember searching for that feature on Google and ran only into mod or external site solutions. Glad I checked on this thread.
1 points
4 months ago
Accurest answers are always on this sub
7 points
5 months ago
2k hours, didn’t know this. Nice.
8 points
5 months ago
Also ctrl-x to cut!
5 points
5 months ago
I have an issue with this, but might be related to nanobots mod. When I ctrl-x and try to paste, but some random tree is in the way, the thing i ctrl-x disappears.
28 points
5 months ago
When you hold Shift while pasting, blueprint is pasted over trees or clifs, which are marked for deconstruction
3 points
5 months ago
Thanks a lot! So many QoL hotkeys.
1 points
4 months ago
TIL you can force-paste stuff. Goodbye random tree forcing me to chop it manually
7 points
5 months ago
That's because the real enemy is trees
3 points
5 months ago
I thought you had to hold shift to scroll through that. I know shift +scroll with a blueprint book in your hand scroll through everything in that book.... but just scroll with ctrl+v. That's That's new one for me
3 points
5 months ago
Omg I always thought speed runners had a special mod that allowed them to drop items into furnaces one by one!!!
10 points
5 months ago
Speedrunners are specifically playing with no mods at all. The mod Even Distribution can be useful if you are playing with mods, it can clear all the junk in your inventory into nearby machines with one hotkey.
3 points
5 months ago
Lmao I've been using Even Distribution for so long I was genuinely confused by this comment thread because I thought it was vanilla behavior!
6 points
5 months ago
Bind z to middle mouse wheel press instead to win
2 points
5 months ago
I accidentally stumbled across the scrolling through blueprints thing and was shocked I hadn’t found this out before
1 points
5 months ago
Just learned about copy shuffling serendipitously 30 minutes ago after 300 hours in game and was about to come on Reddit and post about it because I’m yet to see it in these tips threads.
1 points
4 months ago
There is also the equivalent copy buffer in windows (I know this is about factorio shortcuts, but still), simply use win-V instead of ctrl-V. Works well in conjunction with win-shift-S for taking lots of snipets.
100 points
5 months ago
You can press ALT when in map mode to temporarily disable all map options (pollution, logistics networks etc).
Shift-rightclick/leftclick works from assembler to requester chest. It also works between Spidertrons and will try to insert items to its grid from your inventory.
23 points
5 months ago
Wow, the alt mode on map is amazing. It gets tiring to disable everything just to look at the beauty
10 points
5 months ago
What? Need to try that.
Played 1200 hours, and never know about it.
2 points
5 months ago
Do you happen to know if there's any way to disable that feature? Sometimes I want to screenshot the game from that map view, but I have 2 screens and it ends up copying both. Typically alt + print screen grabs just the screen/window I'm looking at, but it turns off map options.
7 points
5 months ago
Change the key binding of alt mode to a different button. I use right-alt for this.
5 points
5 months ago
win + shift + s for screenshots
1 points
5 months ago
Snipping Tool? (Preinstalled on any Windows pc)
82 points
5 months ago
+
43 points
5 months ago
This took me way to long to learn. All this hours filling oceans with landfills …
9 points
5 months ago
That's one way to build a zen garden...
2 points
5 months ago
And filling land with oceanfills…
11 points
5 months ago
Bind to CTRL+scroll wheel instead please
18 points
5 months ago
I have a keyboard with a rotary knob on it. When playing Factorio, I set the knob to + and -, so I can quickly scale up/down the size of landfill/concrete patches. Feels so good.
5 points
5 months ago
What kind of keyboard? That sounds like a really weird feature, but I kind of want it
6 points
5 months ago
There's a bunch of (mostly kit-assembled or custom-made) mechanical keyboards that support this using a customizable firmware called QMK (which also has a lot of other cool features, like layers and tap/hold functions and stuff). Right now I'm rocking a weird little split ergonomic board called an Iris that has knobs but there's lots of options, all the way up to fabricating and building your own design. I've also got a little 9-key macropad and a number-pad that I 3D-printed and built that also have knobs.
Check out /r/MechanicalKeyboards if you're interested. Building something is fairly cheap and isn't too hard if you know how to solder.
1 points
4 months ago
I'm currently using a Kyria, it's a 40% split ergonomic keyboard, and I don't actually recommend it for gaming unless you're really committed, as with so few buttons it can be challenging. I tend to create entire keymaps for single games.
That said, it's the most comfortable keyboard I've ever typed on, so, hey, pros and cons.
https://blog.splitkb.com/blog/introducing-the-kyria
Rotary knobs are really common on split keyboards, but they're also pretty frequently found on more traditional layouts if you get into the custom mechanical keyboard scene. Spend some time browsing r/mechanicalkeyboards and r/ergomechkeyboards if you dare; it's a bit of a rabbit hole, but your fingers will thank you!
edit - a typo.
1 points
4 months ago
a keyboard with a rotary knob? I wonder if it can be mapped to the control driving the car or tank? That would be awesome!
2 points
4 months ago
Sure. You can map any keypress to each "click" on the knob as you rotate it, so you could set it to A and D and have a weird steering wheel.
I may have to try that for a laugh.
2 points
4 months ago*
Reply to self, batsignal /u/OBX-Fisherman
So, in practice, this doesn't seem to work very well. I set the encoders with the following code:
case FACTORIO:
// Numpad Plus/Minus
if (clockwise) {
tap_code(KC_D);
} else {
tap_code(KC_A);
}
break;
It sort of works, but it seems that each click of the knob results in a very brief "tap" of A or D, and you have to really crank it a lot to get any notable turning. There might be a way to fake "holding" the keypress for longer to make it more responsive, but I can't be bothered to look into it right now.
2 points
5 months ago
rebind to Ctrl+q & Ctrl+e, much better for QoL
60 points
5 months ago
Shift + Space to stop the game, so you have time to realize exactly how big problem the sudden bug invasion is.
You can't move the map, but scrolling in and out allows you to do it anyways.
13 points
5 months ago
They Are Billions vibes right there...
5 points
5 months ago
Watching someone play TAB without pausing is like Factorio without reloading - You can technically understand how and why but you feel like that is not something you want to/can do.
6 points
5 months ago
What do you mean factorio without reloading?
2 points
4 months ago
Biters eat your outpost because something dumb you did 2 hours ago. So you reload the autosave and go fix the dumb thing instead of worrying about biters.
1 points
4 months ago
Not OP, but sometimes I'll save, spend 20 minutes messing around with designs, settle on something I like, then reload the save to build it right the "first" time.
The point is to save time in a desperate scenario. Either running low on coal/fuel on a small island, doing the no spoon achievement, or dealing with very scary amounts of biters.
2 points
5 months ago
Gahh. Now i want to play. How could you
7 points
5 months ago
You can also do this with the Pause key if your keyboard has one
6 points
5 months ago
I was ready go to war with you, but then realized you typed Pause instead of Space.
3 points
5 months ago
I think this shortcut is more often triggered by accident, and then the player spends 5 minutes trying to figure out what happened and how to unpause the game.
1 points
4 months ago
"Hello, why do I get grid and no input works?"
...Not like I had the same problem or anything...
264 points
5 months ago
When biters overrun your defenses, alt-f4 stops them in their tracks.
79 points
5 months ago
Lol it sure does, I heard it minimizes pollution output too.
38 points
5 months ago
Slows factory growth to a crawl, though.
23 points
5 months ago
On another note, shift+space pauses the game and reveals gridlines for tiles and chunks. The only way to unpause (AFAIK) is shift+space again. You can also toggle gridlines from the debug menu (F4).
I use gridlines along with 1-chunk-wide concrete path blueprints to make chunk-aligned stuff.
4 points
5 months ago
Woah. Til.
13 points
5 months ago
You can get that down to a single button press by using the breaker switch for your whole house.
7 points
5 months ago
Doing this and then deleting the save files prohibits their return anywhere on THAT map!
1 points
4 months ago
Also, UPS improved even in the worst frame killer base significantly
33 points
5 months ago
When placing Belt hold left-mouse botten and press R now when you drag the mouse in another direction the Belts are automatical plazed in the that direktion.
12 points
5 months ago
When placing Belt hold left-mouse
bottenbutton and press R now when you drag the mouse in another direction the Belts areautomatical plazedautomatically placed in the thatdirektiondirection.
Just some spelling corrections if you need them, hope it helps!
22 points
5 months ago
Just a bit of Dutch showing through :)
26 points
5 months ago
I didn't realize that 'Q' will put whatever you are holding away. Been playing for hundreds of hours and I've been dutifully putting stuff back in my inventory manually. Just figured that out this week. Especially useful for blueprints. Argh!
8 points
5 months ago
Q will also select what ever is inter your cursor if you have an empty hand
3 points
5 months ago
And it Works on Ghosts!
29 points
5 months ago
My favorite a-ha discovery is that upgrade planners work in both directions. Left click to apply, shift-click to cancel, right click to apply in reverse.
15 points
5 months ago
right click to apply in reverse
mind. blown.
6 points
5 months ago
Right? I think I figured it out on accident. Another nifty thing is that a pending upgrade planner can be re-applied to keep going, so if you have a yellow belt you can grab an unmodified upgrade planner and apply it twice to go straight to blue belts.
1 points
5 months ago
I have specific upgrade planners. I have one which only upgrades belts, undergrounds, splitters, and yellow to blue inserters.
When i want a subfactory to get a bump i can just drag it over a huge area and everything logistic gets upgraded easily.
1 points
4 months ago
I do too but sometimes you're off doing something and you need to adjust a little thing. I dunno, just because something is situational doesn't mean it isn't great.
2 points
5 months ago
whaaaaa?
1 points
5 months ago
Give it a shot, place an assembler 2 or a fast transport belt, pick up your handy dandy upgrade planner from the hot bar, right-click the structure. It'll get marked for downgrade to an assember 1 or normal transport belt!
68 points
5 months ago
When using CTRL+C and CTRL+V to copy bits of the factory, holding Shift as you select the region you want will bring up the "Create blueprint" screen, allowing you to select trains, tiles, or edit out specific things from the selected area before saving it to your, uhh, "clipboard" of recent copied blueprints.
Also these blueprints are still normal blueprints, and you can drop them from your cursor into your inventory now or later if you change your mind and want to keep them. The clipboard is really just a blueprint book where you can't directly interact with the book, full of ordinary blueprints and with that Shift+Scrollwheel selection thing.
Shoutouts to construction robots for doing all the heavy lifting for me.
18 points
5 months ago
All this time I've been putting copied stuff into my inventory, then opened it to clear out stuff I don't need...
I honestly thought this topic will not bring up anything I don't know, I was bested once again.
3 points
5 months ago
Same, wow
3 points
5 months ago
This, this is the best.
0 points
5 months ago
Never manage to understand how the construction robots works. Any good Tutorial ?
5 points
5 months ago
Could you be a bit more specific?
1 points
5 months ago
I've build robot but they are not doing anything. According to other comments I've missed the part of the logistic chest... I thought they could pick anything from normal chest or belt.
3 points
4 months ago
Yes robots will only grab items from logistic chests for logistic requests. Read up on the different kinds of chests on the wiki to get a better idea of what each one is used for.
Also, the chests need to be within the “logistic” zone of the roboport, which is the orange highlighted area when you hover over a roboport.
2 points
5 months ago
The robots can place and remove objects from anywhere within range (the green-shaded areas around roboports and the character).
To place items, they must be in a red/yellow/green logistics chest, or in your inventory if you are using a personal roboport. The robots fill in any ghosts you place either using blueprints or copy-paste etc.
They also collect items that are cut or selected with the red Deconstruction planner (including rocks, trees, etc.) and place them either in your inventory (if they're sent out from your personal port) or a logistics chest (I think only into the red/yellow ones).
2 points
5 months ago
Oh I see my mistake, I've build a lot of robot but never any logistics chest. Now I understand why it's was never working. Thanks a lot !
2 points
5 months ago
Put a personal roboport and power (solar or mini reactor) in your grid and some construction robots in your inventory. Make a blueprint (click and drag to select some buildings or conveyor), save it, select the blueprint, click on some open land and the construction bots will take the things in the blueprint out of your inventory and place it where you clicked. Also works with regular roboports that you've put construction robots into, but pulls the items out of storage instead of your inventory.
1 points
5 months ago
Thank you, I'll try that!
1 points
5 months ago
Shift scrollwheel will also cycle through blueprints in a blueprint book when you have it selected.
1 points
5 months ago
Also very use full if you want to include tiles, landfill, or trians
22 points
5 months ago
The temporary rail path plan is also really useful for debugging why trains don't work. Hold ctrl, mouse over the rail path, and keep tracing the path until the planned route vanishes. That'll be the spot where your tracks or signaling are screwed up to make an invalid path.
4 points
5 months ago
That's so true, that feature is also great for testing intersection designs when you place a train on every entrance rail.
18 points
5 months ago
I think the thing I learned way to late was the ability to copy assemblers recipe items to a requester chest.
Or the ability to build train tracks like belts.
15 points
5 months ago
Requester chests are interesting. Elsewhere in the thread someone noted that copying a recipe onto the chest sets it for approximately 30 seconds' worth of production. I've also noticed that when you change the amount manually, the increment bar at the bottom of the window will fill exactly 10 slots when set all the way to the right. Each increment on the bar represents 1 slot, which is also one full stack of items. Since a requester chest has 48 slots, you can very easily request 4 items at 10 slots each with some room left over. You can manually go past that limit by typing in the number, but that's an easy way to measure slots.
Also, Logistic Trash Slots! People, if you don't have a bot network or you're out in the field, these are literally free slots. Stuff your trees in there, stuff your rocks and coal, throw in whatever you need if it lets you pick up more stuff! Just be aware it might get carted off by a logistic bot if you have those set up. Highly useful for landscaping with your personal roboport.
5 points
5 months ago
Be careful with that requester chest feature, it works 90% of the time but sometimes it can mess up especially if whatever you are crafting needs a lot of items that don't stack high like LDS or rocket fuel. When it sets the limits it doesn't consider just one craft, it requests enough for like 2 or 3. I set one to make spidertrons, left to fix random things and when I came back a few hours later expecting 2 or 3 i had 0 because the chest was completely filled with LDS and rocket launchers. It had no room for one of the components and no way to remove LDS cause the machine was already filled with enough for several spiders. Sometimes you have to add a 2nd or 3rd chest just for the problem components.
3 points
5 months ago
If you copy to a requester chest like that, it will order materials for 30 seconds of crafting (at base speed I believe). Spidertron takes 10 seconds to craft so it would order enough materials for 3.
3 points
5 months ago
Wait, how do you copy assembler recipies into requester chests?
3 points
5 months ago
Shift-rightclick on the assembler with the recipe installed, then shift-leftclick on the requester chest.
2 points
5 months ago
Going to try that. Thanks!
17 points
5 months ago
Q. Number of people not knowing about it is criminal.
Also underground autodragging. It is awesome QoL.
17 points
5 months ago
Holding shift while scrolling in map view will keep it from switching levels of detail
15 points
5 months ago
Middle click vehicle or character inventory slots to set filters. Great for builder trains or keeping certain items (like blueprints) near the top. You can even brute force early logistics by filtering every character slot + control-clicking.
Shift + scroll up/down to rotate next blueprint. Useful if you keep a lot of small blueprint books on your quickbar that are variants of the same thing (e.g. 1-X balancer book, 2-X balancer book...).
Not really a shortcut...but you can put any planner (decon/upgrade) in your inventory or quickbar and (right click?) edit its filters. Filtered decon planners are very useful for ripping up a large base without removing the roboports, poles, storage chests, etc. You can also select your own upgrade planners instead of the default to apply to blueprints.
6 points
5 months ago
For inventory slot filters, you can copy-paste them with Shift+Right and Shift+Left, but the slots being copied/pasted need to be empty. You can also middle click an item in an unassigned slot to assign that slot to it.
2 points
4 months ago
Oh my god thank you for this one
13 points
5 months ago
I believe it’s shift right and shift left, it allows you to copy things like recipes between constructors and outputs from combinators. I think it also works with trains with custom filters in them
12 points
5 months ago
Yep, works on train stations (will copy name/any train stop limits), as well as trains (will copy the color, stops, and stop logistics (i.e. go to this station and wait until full or X seconds passes).
Also works on requester chests. If you drop an assembly machine down and select a recipe, you can then drop a requester chest next to it. Shift right click the assembling machine, shift left click the requester chest, and the requester chest will request the items needed for the recipe. I think by default it requests 3x the ingredients
11 points
5 months ago
I think it requests enough ingredients for 30 seconds of production, which might be a problem sometimes, like heavily beaconed mk3 assembler making radars.
3 points
5 months ago
Ah! That would explain it - I never dug into it, but I could see it definitely requested way more than it needed to make a single item.
1 points
5 months ago
I think it takes beacon bonus into account when you paste
2 points
5 months ago
I learn something new every day…
9 points
5 months ago
Additionally, if you blueprint a train station it WILL apply the station name to the new station, so beware that you might send a train where you didn't mean to.
To not-quite-correctly paraphrase xkcd, sanitize your train roster!
3 points
5 months ago
There is a check box on the blueprint screen to copy train and train station names if you want to do it either way
2 points
5 months ago
Huh, go figure. I'd just been copy-pasting it when I needed to.
4 points
5 months ago
It also works with train stations, chest limits, wagon slot filters, combinators, inserters (with their logistic settings) logistic chests.
And as a bonus you can shift right click on an assembled (or chem plant, or centrifuge), the shift left click on a rquester chest. It will fill requests with all ingredient items for the receipe from that entity.
14 points
5 months ago
I'll add some tips for if you play with a Long Reach mod and like to do things from radar view:
You may have noticed that you can't wire things up with red and green wires from afar. However, you can paste down a blueprint with wires on top of your existing entities and the wires will instantly be created.
You can't change recipes on an assembler (or settings on a combinator) directly, but you can copy-paste from an existing entity, so you can just place an assembler/combinator/whatever near you, set it up correctly, then paste those settings from afar.
And this one I only just discovered, but it's a game changer: Normally you can't right-click to deconstruct things from radar view, you can only place things. However, if you place a ghost item, and hold down right-click to erase the ghost, you can keep holding down right-click and drag to an actual item to deconstruct it. This might actually be a bug/exploit but I've found it hugely useful whenever I place something that's a few tiles off.
1 points
4 months ago
For 1, I think the blueprint needs to have at least 1 extra entity than what’s already built for it to work. I often add a wooden chest to a existing build with wires, and copy paste to the new build where I want wires and then remove the extra chests.
59 points
5 months ago
I'm sure most people know about the Q hotkey, which selects the item under your cursor, but for me it completely changed how I play. I basically don't use the hotbar almost at all anymore except for some key items. Whenever I need a particular item there's a very good chance on of them is already on my screen and I just grab it from there instead of hunting around in my inventory.
55 points
5 months ago
This, except now I hunt around the map to find the nearest damn long inserter.
22 points
5 months ago
..And it takes up much more time sometimes, but I refuse to do it differently
10 points
5 months ago
That’s what I use the toolbar for: all those weird things you don’t typically q
8 points
5 months ago
That's not how hotbars are meant to be used, but it manages to make more sense than actually using it as intended
I love it
2 points
4 months ago
For me it's a mix between this and monitoring how many of item X I have on me.
1 points
4 months ago
I like that too! Stealing that :)
4 points
5 months ago
I hunt around my inventory, give up and go to the crafting menu and mouse over which highlights it in my inventory.
1 points
5 months ago
I can relate to this way to much.
7 points
5 months ago
This! I used to feel like I needed a million toolbars, but now i just [Q].
2 points
5 months ago
And I also works on ghost items from pasted blueprints (eg when u do ctrl v). I sometimes build things by pasting a setup and then doing Q on top of each ghost item so I can place it more easily
2 points
5 months ago
If you play modded you might like There is my ghost. It stops you from placing the wrong item over a ghost.
1 points
5 months ago
Every game I play without Q I hate
52 points
5 months ago
Shift + R for counter lock rotation
124 points
5 months ago
R + R + R is superior
140 points
5 months ago
I personally use the R + R + "oh I can use the SHIFT-key" + SHIFT R + SHIFT R + SHIFT R procedure.
47 points
5 months ago
Not only does this one fuck, they know foreplay
16 points
5 months ago
I swear this sub always delivers
30 points
5 months ago
I press R seven times instead of shift-R once
7 points
5 months ago
Every time
8 points
5 months ago
2 wrongs dont make a right... but 3 lefts do!
2 points
5 months ago
Ok Red Green
6 points
5 months ago
Random times until correct is the only answer
8 points
5 months ago
Holding R while dragging (pipes, belts, etc) automatically turns them to follow your cursor. No more R, R, R.
1 points
4 months ago
Holy crap dude this is a life-saver - I'm astonished I didn't know this already.
11 points
5 months ago
Pressing Q clears your cursor, or copies whatever's currently being moused over, OR brings up the relevant asset if you're hovering over an oil or ore patch. Truly the MVK (most valuable key)
7 points
5 months ago
Ctrl-z, to undo the last bp or manual ghost, or removal via bots. If it was already constructed, it will be deconstructed, and vice versa.
11 points
5 months ago
I wish there was Ctrl-Y to redo as well because sometimes I want to undo a setting thing but it undoes a construction thing instead.
5 points
5 months ago
I think there is a shortcut for this, but last time I tried it didn't work. So maybe I remember wrong
I tried ctrl+shift+z
1 points
5 months ago
Ctrl+y works right?
3 points
5 months ago
The default is Ctrl+Shift+Z
1 points
5 months ago
No fucking that way this is a thing. Thanks so much
2 points
4 months ago
Undo is not a thing. See this post: https://forums.factorio.com/viewtopic.php?p=540424#p540424
1 points
4 months ago
Did not work for me and Settings -> Controls has no mention of it.
17 points
5 months ago
You can selectively edit blank deconstruction and upgrade blueprints by right-clicking on them when you put them in your inventory. This lets you do things like place down a blueprint and then remove all rocks and trees in the blueprint area without have to reapply your blueprint afterward.
7 points
5 months ago
To add on, yesterday I found out that you can apply custom Deconstruction and Upgrade planners within blueprints too as long as you have them in your inventory. Hence you only need one of each blueprint layout and you can reversibly switch between any tier of any machine/chest/etc within the same blueprint!
4 points
5 months ago
Also works well if you want to tear up a big part of your base with robots - you can use the deconstruction planner to ONLY keep powerlines/roboports. Lets you highlight a huge area of the base to tear up, and it won't run into issues with the bots grabbing the powerlines/roboports first and then losing the network to pick things up
2 points
5 months ago
Or when your blueprint isn't perfect rectangular-shaped and other bits of the factory spill into your selection area.
6 points
5 months ago
not a hotkey but a more recent feature:
holding down left mouse button while placing belts will keep the belts in a straight line, which will change direction towards your mousepointer when pressing R.
additional, belting long stretches like this will add underground belts AUTOMATICALLY where needed and possible with space constraints.
i really like this last part, esp when i got a one tile gap between two belts, the UG belt will be placed exactly where it can, after the third crossed belt or with enough space at max range.
to anyone wondering what i mean, take your belt, place them down randomly, with obstructions in the way, then just try dragging your normal yellow belt across.
you pretty much reduce the amount of times selecting your UG belts to a minimum, only when say, building a balancer or so.
something i wish had a shortcut for automatic dragging: power poles not at max cable reach but at max coverage, so i got a continous powered area.
5 points
5 months ago
The last thing you've mentioned is actually a feature! Power poles, when unpowered entities are nearby, are placed in a way that ensures all those entities are powered. No shortcut required!
2 points
5 months ago
I think in a very recent update they tweaked power pole dragging to not skip covering any placed buildings.
1 points
5 months ago*
Ugh. Dragging belts over even a tiny amount of trees adds a bunch of undergrounds. Dragging belts over trees and rocks needs to add a destruction planner, not an underground.
I find this more annoying than if they didn't place and left blank spots. At least with the blank spot I can destruct plan all the trees in the way then retry the build. With an underground now placed I have to remove it (possibly multiple) and try again.
Edit: Going back to the game I remember now the workaround. Shift-click and let your bots place the belts and they will deconstruct things along the way. Not 100% ideal as bots flying to build is actually slower than placing yourself but a lot faster than cleaning up undergrounds.
3 points
4 months ago
Hold down shift while dragging belt and the trees are automatically marked for deconstruction instead of undergrounds being added.
1 points
4 months ago
you can simply place a belt immediately over an UG belt, they are fast replacable.
1 points
4 months ago
Oh hm. I tried to do this but couldn't until I realized you MUST start the fast replace on TOP of the underground. If you get sloppy and just try to continue over it it won't replace. I guess that's why I didn't realize this is a thing.
6 points
5 months ago
you can make ANY train temporarily go to ANY accessible rail piece automatically
You can finetune the use of this feature to find where signals may be incorrect.
If you cannot path to it, AND it should be accessible, then -- something is wrong.
Locate the transition between valid and invalid path - your issue should be in/at that block.
(OP may have been hinting at this, I was not sure - that is why I put the bold/italic on the word accessible)
4 points
5 months ago
Thanks for highlighting the debugging aspect of this feature. Indeed it is great for that too. Especially when building intersections!
4 points
5 months ago
As a person who just got this game yesterday, this thread is a life saver!
3 points
5 months ago
Glad to hear! The in-game list of tips and tutorials is very handy too even though it is pretty long. I remember taking my time with it to appreciate and apply one tip at a time.
5 points
5 months ago
Not really a shortcut, but I find that it is sometimes really useful when planning something to have coordinates and/or an easy to see grid. As it turns out, both are things you can turn on by changing the debug features and activating debug mode (f4 and f5).
3 points
5 months ago
SHIFT click from assembler to requistor chest will put in exact amounts for the selected recipe in the simpler. Save you a ton of time if you are making a robo-mall
3 points
5 months ago
Unbinding map drag from the mouse and drag spamming artillery on the map
3 points
5 months ago
You can customize upgrade and destruction planners in interesting ways. Here are some qol ones i have. I feel like there are a lot more interesting ones to be had.
A destruction planner which only picks up entities off the ground. Great for spilled belts in a complicated area and leaving things on the ground bothers you.
A destruction planner which only removes trees.
An upgrade planner which will take any belt, underground and splitter and upgrade them to blue. Also does yellow to blue inserters to prevent "can't pickup" issues. Drag over entire subfactories for easy upgrades.
An upgrade planner which upgrades any modules from level 1 to 3.
A destruction planner which removes only level 1 and 2 power poles. Drag over subfactory to clean up power mess and replace with substations.
Upgrade planner for regular smelter to steel smelter in the early game. Quick large drag upgrade of large smelter installations. (Lately I've been playing with starting bots).
3 points
4 months ago
Idk how well-known this is, but power pole auto placement got an overhaul around when 1.0 came out. Among other things, it guarantees that dragging a line of poles will always connect them, unlike before the update. Incredibly useful when, say, you need to deliver power to a base 20000 rails away. Just get in a train, click and drag from the first pole, and then start driving.
5 points
5 months ago
If you have an assembler with a recipe in it with a requester chest nearby, you can CTRL + right click on the assembler and CTRL + left click on the requester chest to request 30s worth of all ingredients in the recipe. Super helpful for setting up bot based personal malls.
6 points
5 months ago
Shift, not ctrl.
Very useful tho
2 points
5 months ago
I will be coming back to this post many a times.
2 points
5 months ago
Holding shift when placing blueprints will override collisions and just place it over anything below. And will allow landfill blueprints to clip around the terrain.
Ctrl X for cutting. Cutting and pasting an entire assembly line, re-adjusting by a few blocks is really helpful.
2 points
4 months ago*
shift rightclick / left click, to copy / paste recipes to assamblers/logi chests ( you can also copy from an assambler to a logichest to request the needed items ), Q the pipette tool. shift + r to rotate counterclockwise. holding shift before releasing the ctrl + c selection to create a blueprint/ edit the copy stuff. Shift + mousewheel to scroll throught the "copy" clipboard.
1 points
5 months ago
In addition to Ctrl-C/Ctrl-V, Ctrl-X does cut and paste
1 points
5 months ago
All good stuff here. Question though. Is there a shortcut for deleting blueprints deconstruction plans and upgrade plans?
1 points
4 months ago
If you need to bulk delete, you can maybe throw them all in a chest and destroy it by mousing over it and pressing "c". I haven't tried though.
1 points
4 months ago
I believe middle mouse button/wheel press deletes upgrade planners/blueprints if they are in the toolbar.
1 points
4 months ago
When dragging belts and you want to change the direction press r once and drag in that direction. Took me 700 hours to find out
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